Character portraits are striking and evocative. Here’s what I like, and here’s where I see room to improve:Īrt, aesthetic, atmosphere - The beautiful, moody art of Triangle Strategy is integral to the experience. Whether it achieves greatness will depend on how the story plays out. So far, it’s very good after 12-13 hours, I’m up to chapter 7, the sequence featured in the game’s first demo, last year. It takes many of the same elements and adds its own twists, such as a morality system and more intricate rules for positioning, while simplifying others, such as character classes. Triangle Strategy, I think it’s fair to say, aspires to succeed Tactics Ogre and the genre’s other classic, Final Fantasy Tactics. Over a decade ago, Tactics Ogre for the PSP combined a branching story, a serious, low fantasy setting, beautiful art, and engaging battles to become one of my favourite games. This entry is part 2 of 2 in the series Triangle Strategy
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